Server Updates

Stay up to date with the latest features, fixes, and improvements.

New Changes Fixes
  • Launched brand new website!
  • New automated Discord update notifications
  • Better link previews when sharing the site on social media
  • Major UI/UX improvements across all pages
  • Patched display and connection bugs
  • Added universal mount system: Right-click any mob with an empty hand to ride
  • Added the rare Pinata legendary fishing drop
  • Expanded referral rewards system (/referrewards)
  • Envoy events now run every 3 hours with significantly increased rewards
  • Fishing contests now occur twice daily with expanded reward tiers (1st, 2nd, and 3rd place)
  • Rebalanced shield mechanics: Damage reduction adjusted to 90%
  • Adjusted Endermen spawning behavior to align with vanilla mechanics
  • Players who get kicked for cheating during combat will now die and not keep their loot
  • Custom enchants are now integrated into all vanilla enchanting methods, including Villager trading
  • Introduced a new streamlined /rewards menu for tracking progression
  • Transitioned to a dedicated Daily Playtime Rewards system
  • Expanded ecosystem with Rabid Wolves, Killer Rabbits, and Johnny Vindicators
  • Upgraded server infrastructure to 1.21.6 compatibility
  • Expanded Ender Chest storage capacity to 6 rows
  • Enhanced PvP mechanics: Improved bow accuracy and adjusted egg/snowball damage to 2 hearts
  • Balanced Infernal Staff: Cooldown increased to 2 seconds
  • Balanced Zark's Bane: Cooldown increased to 30 seconds
  • Resolved an issue preventing accessory keys from dropping in boss fights
  • Fixed an unintended teleportation issue relating to the spawn region
  • Introduced the exclusive Monthly Crate and Accessory Crate
  • Opened the new Crystal PvP Arena featuring Keep-Inventory mechanics
  • Added 16 new custom items, including 2 exclusive Boss drops
  • Claim blocks are now available in the server shop
  • Key Shop and Bundles Shop integrated into the Coin Shop
  • Overhauled Custom Totems for improved utility and performance buffs
  • Migrated to new network hardware resulting in significantly lower latency
  • Introduced the Mythic Sniper custom item
  • Launched the universal Coin system: Earn by voting, AFKing, or purchasing (/coinshop)
  • Introduced cosmetic chat tags (/shop tags)
  • Added comprehensive Coinflip statistics tracking (/cf stats)
  • Standardized maximum health pool to 10 hearts alongside global gear rebalancing
  • Transitioned AFK rewards from keys to the new Coin economy
  • Buffed the Dark Wizard Scythe with Knockback 2
  • Introduced the custom Mines region (/warp mines)
  • Major Fishing Expansion: Track fish lengths and build your collection
  • Added ImageFrames: Create custom visual displays anywhere with /imageframe
  • Money Crate Keys are now available in the Boss loot table
  • Buffed Flame Armor stats for better mid-game viability
  • Reduced the cost of the Flame Rank
  • Kunai Spear enhancement: Now applies ignition to targets
  • Increased the maximum Power enchantment level cap to 10
  • Integrated the Mines into the Random Teleport (/rtp) menu
  • Resolved an issue with boss arena respawns not teleporting players correctly
  • Fixed Keep-Inventory parameters in the Duels arenas
  • Launched the automated Duels system (/duels)
  • Player-driven economy expanded with Chestshops (/chestshop)
  • Integrated automated Envoy events and periodic Airdrops near spawn
  • Implemented a beginner protection period for new players
  • Complete visual and mechanical overhaul of Boss and PvP arenas
  • The Blitz boss encounter now requires a 4-player minimum
  • Zark & Blitz bosses are now vulnerable to ranged attacks
  • Rotated the Infernal Staff out of the current Custom Item Crate
  • Optimized Random Teleport (/rtp) logic to prevent unsafe landing locations
  • Introduced Trench Multi-Tool and Aquatic Master Rod
  • Launched the comprehensive Custom Enchants system (/enchants)
  • Launched the official Land Claiming system (/claim)
  • Introduced Player Warps for community hubs (/pw)
  • Standardized global health limits: Removed Lifesteal mechanics, capped max hearts at 20
  • Custom Items now feature durability but include innate Unbreaking and Mending
  • Refined Boss Arena exit behavior: Auto-teleportation upon boss defeat
  • Rebalanced Ghost Edge damage and mobility values
  • Resolved an issue where Boss Rewards were not being properly distributed
  • Opened the active King of the Hill (KOTH) battleground (/koth)
  • Expanded access with full Bedrock connection support
  • Quality of Life: Shulker boxes can now be opened directly from hand via right-click
  • Overhauled the backend spawner upgrade progression
  • Players no longer lose hunger while in the designated AFK zone
  • Expanded shop inventory to include Wither Roses, Bundles, and Nether Stars
  • Implemented server-side Anti-Xray architecture
  • Refined the /help interface with expanded settings and tutorial tips
  • Improved reward tables in the Vote Shop
  • Introduced global Boss encounters — defeat them for economy payouts and rare keys
  • Launched the Custom Item Crate alongside 10 new legendary items (1 free in starter kit)
  • Added cosmetic Particle Effects menu (/particles)
  • Opened the new Casino map (/warp casino)
  • Introduced a dynamic Bounty Hunting system and associated community events
  • Added a dynamic Bounty Board interface at spawn
  • Introduced the Potion Shop and the high-tier Money Crate
  • Added a new custom Heart crafting recipe (/recipe)
  • Introduced the global Kill/Death Ratio leaderboard
  • Launched the new official webstore
  • Completely redesigned the server Lobby and Spawn regions
  • Buffed Starter and Rare armor sets for a smoother early-game experience
  • Streamlined the Shop UI: Menus no longer forcefully close after transactions
  • Added an overhead health indicator displaying Current/Max HP
  • Adjusted PvE mechanics: Mobs no longer trigger combat-tagging
  • Standardized armor trims across all kit and crate gear
  • Spawner economy rebalanced: Mob kill rewards now scale dynamically with spawner tier
  • Removed undesirable ambient music from the AFK Pool
  • Added the ability to toggle spawners on and off
  • Expanded shop inventory (Kelp, remaining tools)
  • Increased the frequency of AFK Pool key drops from 15 mins to 5 mins
  • Increased economy payouts for all Chat Games
  • Complete user interface overhaul for the primary Shop
  • Normalized shop transaction quantities for better bulk purchasing
  • Rebalanced pricing of Crystal PvP gear and general utility items
  • Resolved formatting issues with private messaging (/msg)
  • Updated chat moderation filtering
  • Fixed an interaction bug related to Vein Miner
  • Introduced Sell Wands to speed up farming and base management
  • Enhanced the Bounty system interface for larger transactions
  • Global economy rebalance: Adjusted block buy/sell margins for stability
  • Updated Spawner baseline prices to match new economic scaling
  • Modified Spawner delays and upgrade behaviors to maintain server performance
  • Capped Spawner activation distance at 30 blocks
  • Removed natural Phantom spawning globally
  • Redesigned the Global Tablist interface
  • Optimized entity clearing logic to preserve distinct unstacked mobs
  • First-pass spawner economy adjustments
  • Resolved backend command routing issues in the Lobby
  • All joining players now receive a free introductory Custom Item
  • Added the Potion Launcher utility item
  • Redesigned server spawn themes (Dark, Halloween, and Snow regions)
  • Integrated Daily, Weekly, and Monthly tiered rewards
  • Consolidated the Vote Shop into the main user shop
  • Performed a global data reset for the new Season start
  • Optimized backend infrastructure for improved performance
  • Updated core server runtime to 1.20.4
  • Added a visual lightning strike effect upon player eliminations
  • Fire and burning damage no longer trigger active combat-tagging
  • Opening chat is no longer blocked while in combat
  • Portal traversal is now permitted while combat-tagged
  • Expanded Vote Shop inventory with Diamonds, Iron, and Hearts
  • Launched the physical Marketplace section at spawn
  • Rebalanced global pricing for precious ores
  • Resolved minor localization and display bugs
  • Added Global Voting: Use /vote to support the network
  • Launched the Invite Rewards system to incentivize community growth
  • Refined entity cleanup tasks to safely ignore utility entities like Boats
  • Applied stability patches to the database
  • Implemented Top 3 Leaderboards at spawn
  • Chainmail armor added to the economy system
  • Rebalanced Nether mob power scaling (Max level cap reduced to 10)
  • Complete overhaul of the /shop categories and inventory
  • Separated standard gear and high-tier gear into distinct menus
  • Adjusted sugarcane economic weight (Increased buy/sell modifier)
  • Sped up tutorial transition screens by 1 second per page
  • Reduced the baseline difficulty scaling of natural mob spawns
  • Significantly nerfed Nether region mob base damage
  • Mobs now have a 100% guarantee to drop economy currency upon death
  • Drastically reduced the entry cost for Creeper and Slime spawners
  • Implemented dynamic mob scaling: Mobs are weakest at noon and strongest at midnight
  • Added tracking menus for playtime rewards (/rewards) and leaderboards (/playtop)
  • Enabled economy drops for all natural and spawner-bred mob kills
  • Implemented a wealth-transfer system in PvP: Killers claim 5% of the victim's total balance
  • Updated the HUD Scoreboard UI to track progression metrics
  • Added agricultural products (Potatoes) to the shop economy
  • Added EXP Bottles to the high-tier Crystal PvP category
  • Adjusted the AFK log conversion rate (from 32 to 16 per rotation)
  • Refined entity clear sweeps to ignore crucial game progression entities
  • Updated the /rules menu
  • Patched an unintended duplication exploit
  • Expanded Hourly Playtime payout to $1000 and 1 Flame Key
  • Integrated Team identities into the chat prefix and Tablist UI
  • Chat Game victories now exclusively reward Rare Keys
  • Reduced warm-up time for Spawn and RTP portals from 5s to 3s
  • Respawn logic updated to respect player-claimed bed priority
  • Replaced the harsh RTP transition sound with an ambient level-up chime
  • Enabled item manipulation (picking up/dropping) while active in combat
  • Removed combat-tagging for environmental triggers (fall damage, lava, cactus, drowning, starvation)
  • Configured entity sweeper to explicitly whitelist Villagers, Item Frames, and Boss entities
  • Applied foundational stability patches and exploit resolutions
  • Officially opened the server to the public
  • Adjusted automated chat events to a 15-minute rotation
  • Refined baseline Crate Reward balancing
  • Fixed an audio routing issue in the main spawn hub